A new video has surfaced on Youtube (see above, until the inevitable takedown) showing PlayStation 5 roguelike Returnal running on PC. The short clip remains paused in the game’s graphics settings menu, though unfortunately it doesn’t cycle through the entire list of options. What it shows is enough to confirm that the graphics options of Returnal on PC will be quite extensive, including multiple image upscaling techniques.
Whoever recorded the 53-second clip spends most of it going through Returnal’s Screen Optimizations setting, which includes a few options:
- Resolution scaling – Rendering the game at lower than native res for increased performance.
- Dynamic resolution – Let the game automatically lower resolution during demanding scenes.
- DLSS – Nvidia’s popular AI-based high-scaling technology is included. beautiful It has Performance, Balanced, Quality, Ultra Performance and Ultra Quality options.
- AMD FSR – AMD’s high-scaling technology is here too, with the same options as DLSS.
- NIS – Another high-scaling technique from Nvidia (opens in a new tab) this does not require an RTX graphics card.
The rest of the graphics settings we can see confirm some other welcome features: unlocked frame support and ray tracing for both shadows and reflections. Given the DLSS support above, it seems likely that Returnal will support Nvidia’s RTX ray tracing.
This is like the fourth time the PC port of Returnal has leaked in some way. It appeared on SteamDB (opens in a new tab) and appeared in a GDC talk (opens in a new tab) earlier this year, and someone already posted screenshots of the graphics settings (opens in a new tab) page along with a leak of Sony platformer Sackboy. It’s probably time to embrace this one, Sony.