Since the review code for Gotham Knights had serious performance issues, we decided to test its launch/retail version. So, now that the game is finished, it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA GTX980Ti, RTX 2080Ti, RTX 2080Ti, RTX 3080Ti, RTX 3040 and RTX 1 3040 1. , the GeForce 522.25 and the drivers Radeon Software Adrenalin 2020 Edition 22.10.1.
QLOC, the team that handled the PC version, added a respectable amount of graphics settings to tweak. PC players can adjust the quality of Textures, Shadows, Anti-Aliasing, Effects, Ambient Occlusion, Visual Distance and Media Density. The game also supports NVIDIA DLSS 2, AMD FSR 2.0 and Intel XESS (you can find our comparison screenshots here).
Gotham Knights does not have any built-in benchmark tool. So, for our GPU benchmarks, we used the first area in which you fight a lot of enemies. For our CPU benchmarks, we used the first driving sequences players encounter in the game.
To find out how the game scales on multiple CPU threads, we simulated a dual-core, quad-core, and six-core CPU. And, unfortunately, the retail/launch version has the same optimization issues with the review build. While driving, the game constantly loads a lot of objects, resulting in a really disappointing gaming experience. As we said and before, these issues seem to be I/O related, which means they will affect all owners (even those using the latest Intel high-end CPUs).
At 1080p/Max Settings (without Ray Tracing), the game requires powerful GPUs to be enjoyed. Our NVIDIA GTX980Ti and AMD Radeon RX Vega 64 couldn’t offer a 60fps experience. On the other hand, our top four GPUs had no problem running the game at 1080p and 1440p.
For gaming at 4K/Max Settings/No RT, you’ll need at least an AMD Radeon RX 6900XT or NVIDIA RTX4090. Our NVIDIA RTX3080 couldn’t offer a consistent 60fps experience at native 4K. Fortunately, you can use DLSS 2.0 or FSR 2.0 to improve performance on all GPUs.
Graphics-wise, Gotham Knights looks bland and somehow dated. The game lacks the art style of the previous Batman game, Batman: Arkham Knight. Not only that, but its city feels emptier than what we got in Arkham Knight. At least Gotham Knights has higher quality textures, so that’s something. It also has some destructible items, though again that’s something better utilized in Arkham Knight. Oh, and let’s not forget the cool NVIDIA PhysX effects that Arkham Knight had.
All in all, Gotham Knights looks and performs worse than its predecessor, and that’s without using any mods. It’s ironic but this clearly shows the technical difficulties its dev team faced. And, to be honest, I don’t know if Warner Bros Montreal and QLOC will be able to handle the game’s I/O issues. Oh, and the current-gen consoles also have the same I/O issues, dropping to as low as 20fps at times. In short, stay away from this game until the developers address these optimization issues!