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On the back of Elden Ring’s 1.07 update, prolific Souls series data miners Lance McDonald and Zullie the Witch shared evidence of potential new DLC areas and ray tracing support being added behind the scenes with the patch.
Zullie (opens in a new tab) shared a screenshot of a level list for Elden Ring, which includes an entry for “m20_00_00_00: ???” As Zullie points out, m10-19 signals the IDs of legacy dungeons like Stormveil Castle (m10_00_00_00), or underground areas like Siofra or Ainsel (which are all preceded by m12). It’s far from certain, but the evidence seems to point to m20 being the name of a future DLC legacy dungeon.
Zullie also points out another mysterious entry, m45. This does not correspond directly to any map files currently in the game, leaving the meaning to pure speculation. My best guess is that it would make sense as the identifier for a new, separate overworld area to house the DLC legacy dungeon (or dungeons, if FromSoftware has multiple expansions). Alternatively, if m20 covers a large number of areas like the m12 underground ID, m45 might make sense as the ID for DLC side dungeons.
Lance McDonald (opens in a new tab) shared extracted menu text related to radio trace graphic configuration. The most important line is “Enabling ray tracing will lock performance settings to prioritize quality. The ray tracing will only be applied after returning to the title menu.” The famous lighting technique was always on the cards as a post-launch addition to Elden Ring, but it’s been a long time since release.
Personally I have yet to play a game where I found ray tracing to be worth the performance, but with Elden Ring still capped at 60 fps and light enough to run on the Steam Deck, maybe this will be the one where I keep it. on. If FromSoft still expands the graphics options of its megahit, I hope it will go even further and implement DLSS and FidelityFX support or even increase the frame limit. A guy can dream, right?
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