Dual Universe review | PC Gamer | Biden News


Need to know

what is that A space sandbox that lets you establish your own industries and trade in a player-driven economy

Expect to pay: £10.49/$15 per month

Release date: Gone now

Developer: New quark

Publisher: New quark

Reviewed on: AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM,

Multiplayer? Massively

Link: Official website

My first attempt to reach space in a Dual Universe ended in disaster. I bought a space bike, which is the cheapest space-viable craft that Novaquark’s ridiculously ambitious space sim offers, with the intention of making a test flight from the planet Alioth to one of its nearby moons. But through a combination of ignorance and ineptitude, I failed to escape the planet’s gravitational pull, and ended up crashing 60 kilometers away from the nearest transport.

In a Dual Universe, distance is measured on a 1-to-1 scale, and without the means to repair my bike, I was faced with the prospect of a two-hour journey back to civilization. Having already fought the game’s byzantine systems at seemingly every turn, I was tempted to ditch it entirely.

(Image credit: Novaquark)

After a bit of bad luck, I sat down and continued. And while not exactly exciting, that long journey home turned out to be more interesting than I had anticipated. You see, the planets and major moons of Dual Universe are not ecologically uniform, and as I traveled I passed through wind-sculpted deserts, lush forests and grassy plains. I also saw many player-built structures, ranging from starting prefabricated houses to elaborate industrial complexes, all with spaceships parked nearby. At one point, I spent fifteen minutes traveling across the bottom of a lake, and came across several play facilities that were built beneath the waves.


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