![Overwatch 2’s first big balance patch targets problematic heroes
| Biden News Overwatch 2’s first big balance patch targets problematic heroes
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The next Overwatch 2 patch will target some of the strongest heroes currently in the game. In a post on the Blizzard forums (opens in a new tab), Overwatch 2 community manager Andy “AndyB” Belford outlined a selection of nerfs set to take effect on November 15. The changes target Sombra, Genji, Zarya, D.Va, and the new ninja-themed support, Kiriko. The full list of changes is as follows:
Gloomy
- Hack ability lockout duration reduced from 1.75 to 1.5 seconds
- Hacked enemies are no longer valid targets for hacking for the duration of the effect
- Chop damage multiplier reduced from 40 to 25%
Genji
- Max ammo reduced from 30 to 24
- Shuriken damage reduced from 29 to 27
Zarya
- Barrier duration reduced from 2.5 to 2 seconds
- Barrier cooldown increased from 10 to 11 seconds
D.va
- Fusion Cannon spread increased from 3.5 to 3.75
- Acceleration effect damage reduced from 25 to 15
Cyril
- Swift Step invulnerability duration reduced from 0.4 to 0.25 seconds
We previously covered how all the best tanks in North America (opens in a new tab) played Zarya. With Overwatch 2’s shift to a single tank meta, many feared damage-oriented secondary tanks like the Russian heavyweight would be left behind. Looks like Blizzard overcorrected, as her new dual bubbles let her become a bit of a raid boss with almost permanent invulnerability.
The reduction in performance seems like a smart change to tone her down without undermining that fantasy. D.Va, meanwhile, retains her new and improved defensive matrix while simply having her damage and accuracy taken down a peg.
Support killer Genji took full advantage of the change to a single tank meta, so needing more shurikens to kill and having fewer of them in a clip (mag? forearm?) might strike a better balance with the freer hand he has in the back now. Sombra, similarly, will now have less potential as a solo assassin, especially with that massive hack damage nerf (40% to 25%).
New heroes always need at least some tuning after they’re introduced, and the reduced invulnerability of Kirkio window will add a greater risk to rampant teleporting.
These all seem like sensible changes to balance out a hero shooter that despite some issues with progression and monetization. (opens in a new tab)it’s still the game we loved (opens in a new tab) since 2016 in the heart.
While we’re here, if Blizzard takes balanced feedback, I’d like to suggest some changes for Cassidy:
- Doubled Peacemaker body shot damage, tripled headshot damage
- Reintroduced flash along with Magnetic Grenade, he gets both now
- Deadeye locks instantly
- No one is allowed to be mean to me in team chat anymore
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