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Historically, Capcom has not been what you would call a particularly PC-focused game publisher. The list of best selling games on Capcom’s “Platinum Titles”. (opens in a new tab)” page, for example, includes many non-PC releases. But the company said in October 2021 that it wants to make PC its main platform. (opens in a new tab) in the future, a strategy that included having 50% of its sales on PC by 2022 or 2023—and good job, everyone, because according to Capcom’s most recent financial results (opens in a new tab)it’s mission accomplished.
The PC percentage increase was revealed in a Q&A summary following Capcom’s two-quarter results: Asked about the ratio of PC sales to total unit sales at the end of the quarter, the company replied, “About 50%, with mainly catalog title sales increasing..” Catalog titles are pre-release games that continue to sell – the stuff that excites Phil Spencer. (opens in a new tab) about the purchase of Activision, basically.
Capcom revealed in its Q2 report that its sales and profit in the first half of the fiscal year actually saw a “comparative decline” because it didn’t have a major new release to compete with Resident Evil Village. (opens in a new tab), the survival horror game with the big lady, which emerged in the first half of the previous year. At the same time, the first half “showed steady progress toward a full-year plan,” and Capcom actually increased its full-year sales volume guidance due to growth in catalog game sales—the continued sales of Capcom’s older games, in other words. .
Catalog unit sales reached just under 11 million in the first half of Capcom’s 2020 fiscal year, accounting for 79.3% of the company’s total sales. That number increased to 13.2 million in the first half of FY21, but the percentage dropped to 66.7% thanks to the success of Resident Evil Village, a new release. In the first half of this year, catalog unit sales climbed again, to 16.1 million, and the percentage of total sales returned as well, to 75.4% – not quite as high as it was in 2020 thanks to a comparative increase in new unit. sales during that year as well.
It is also noteworthy that digital sales jumped to 91.5% of the total in the first half of this fiscal year, compared to only 70.2% of sales during the same period last year. This presumably reflects the increase in purchases of older games via digital platforms (which is the most common way to purchase any type of game on PC anyway) and could change in subsequent years as new games appear—which in turn could reduce the PC’s overall share of sales. But Capcom doesn’t seem to think that’s likely: It has forecast that digital sales will remain roughly flat in the next fiscal year at 90% of the total, another sign that it expects PC sales to remain strong.
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