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Developed by WB Montrehto, Gotham Knights is a game that has been on my radar since its announcement, and with its release on October 21, 2022, I finally got around to it. Despite the frenzy around the internet, I still managed to find some love in this game, so with that being said, let’s get into the Gotham Knights a review
The fundamental gameplay and combat mechanics are shown in Gotham Knights is surprisingly perfect. When in battle there is little to nothing that can stop the immersion of feeling like a true Knight of Gotham. The Court of Owls quest keeps you involved in the game at all times, having you face off against many types of enemies and memorable villains. One thing this game does perfectly is upgrades, in the form of mod chips. I’ll be the first to admit that when I first saw videos of this surface online, it looked like a confusing disaster. Only when I actually used it did I realize how simple it is. While you might have a bunch of mods at a given time, making it look like a mess, a core part of the gameplay is merging these mods together to create better ones, with the minimum of four to merge. That being said, you could probably imagine how quickly that long list of disgruntled numbers would become your perfect crime fighter.
Gotham Knights – Protection in the Gotham Darkness
One thing I’ve seen a lot of people complain about is the voice acting, and I assure you it’s not a problem. The only real complaint I can bring to the table is that Red Hood’s dialogue feels extremely forced at times, almost as if his lines were recorded at the last minute with no context of how the dialogue will be used. Other than that, the relationship between the bat family, including Alfred, is part of this game really shines. You can almost feel all their pain and guilt after the loss of Bruce Wayne, with all of them taking the loss differently.
Unfortunately, where this game really starts to lack is the performance. I’m sure you can find many with the same problem in seconds, but for context, I’m running the game with an RTX 3070, 8-core i7 and 16 GB of RAM. While I wouldn’t call my PC high-end by any means, I’ve never had a problem running a single-player open-world game at over 60 FPS (Frames-Per-Second). Gotham Knights, on the other hand, struggled to break past 45 FPS. This wouldn’t be so weird if I was using the maximum setting available, but the game includes graphics auto-detection to find what works best on your personal device. After countless attempts to change various settings and even change them all to low (still could not pass 50 FPS), I realized that the problem was not with my hardware, but the game itself. Twitter user @AlexBrangwin shared this photo of the game’s performance when running with an RTX 4090 and 64 GB of RAM.
This is @GothamKnights on an RTX 4090 with 64GB of RAM. pic.twitter.com/aigSq5VBhf
– Alexandria Brangwin (@AlexBrangwin) October 22, 2022
Following the success of the Arkham series, Gotham Knights had fans on his side from the very beginning. Unfortunately, they couldn’t capitalize on the recent success of Batman media and ended up giving us a project that just doesn’t feel right having the problems it does in this generation of gaming.
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