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Almost immediately after the release of Deathloop (opens in a new tab) in 2021, fans began to theorize that it might be somehow connected to Dishonored (opens in a new tab), Arkane’s previous game series. The two games are very different in many ways, but there are also quite a few common elements, some overt and some quite subtle. Today, Deathloop creative director Dinga Bakaba made it official during an Xbox podcast: Deathloop is “one of the futures of the Dishonored world.”
Some of the similarities between Deathloop and Dishonored are impossible to miss, such as Updaam’s supernatural abilities and architectural style. But there are also less obvious pieces of connective tissue: This Reddit (opens in a new tab) post from September 2021 is a good example of some early analysis of the two games that brings them together in a fairly consistent and compelling timeline.
Speaking on a new Xbox podcast, Bakaba said that there’s enough going on in Deathloop that not everyone sees everything, so he enjoyed watching the community uncover the clues and put the pieces together—and he confirmed that, “Yes indeed, we envisioned Deathloop for .will take place in the future, after Death of the Outsider (opens in a new tab).”
Arkane didn’t position Deathloop as a Dishonored spin-off because it wanted the game to be its own thing, with its own unique story, characters, time period, and so on. At the same time, there has been interest among developers as to what will happen to the Dishonored world once the Outsider is no longer a presence. “And while we were doing Deathloop, we said, hey, that could be one of the things that could happen after that,” Bakaba said.
“There are a lot of clues in the game, actually. There are some that are tampered with. One of them is really spoiler-y, so voila. But there are a lot of little things, and some that have been under people’s noses all along. Time, but people are just finding out. “
Bakaba said his favorite soft hint is found on the Heritage Gun, a shotgun that can switch between conventional shotguns and slugs. “On the side, there’s a little logo that you can barely see,” Bakaba said. “But now that we’ve added idle pauses where the character is playing with his guns, you can actually see that the logo is Dunwall Tower.”
Although fans have figured it out pretty well, it’s fun to finally make the relationship between the two games official. “When you know, you can unravel everything,” Bakaba said. “And yes, it makes sense.”
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