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Elden Ring just received update 1.07, which was one of the most important attempts that FromSoftware made to address the porous line between PvE and PvP in these games. It came with an absolute boatload of changes aimed at multiplayer balance, and decoupled PvE and PvP weapon balancing (although, this mostly involved buff weapons in PvE). Everything got a little live service for a while.
Perhaps too live a service, because now the developer has rushed out a patch to the patch, retouching some values and admitting that some weapons don’t work quite as Elden Lord might like. Chief among them is the Ashes of War art Endure, which had its effect extended and let you parry attacks with reduced damage and respond with an almighty blow. The direction of this art has now been reduced after Tarnished became a bit too quiet, with the buff having “a greater impact on game balance than expected.”
There is a small tweak to the Inevitable Frenzy spell where the FP reduction was not properly reflected, and apparently the 1.07 patch notes also incorrectly assigned a “charge” mechanic. The spells Flame of the Fell God and Gurranq’s Beast Claw cannot actually be charged, and that note corrects the previous one.
Finally, there is a strange bug with the Black Blade enchantment, which has a combo element to its attacks: if you cast it from the left hand at the moment, you won’t get the next attack. FromSoft is aware of this but hasn’t fixed it yet, and promises a fix in a future update.
The patch ends by promising more future game balancing, and the original patch 1.07 shows a game settling for the PvP long term. The Souls series has these grand, player-driven survivals because, long after you’ve explored every nook and cranny of the Lands Between, it remains enormous fun to go co-op with newer adventurers or hunt down your fellow gray veterans. The list of changes made in this patch is exhaustive: you can see them all here.
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