RPG Time: The Legend of Wright review for Nintendo Switch, PC, Xbox, PlayStation | Biden News

RPG Time: The Legend of Wright review for Nintendo Switch, PC, Xbox, PlayStation

 | Biden News

[ad_1]

Platform: switch on
Also on: PS4, PC, Xbox One, Xbox Series X
Publisher: Aniplex
Developer: Aniplex/Deskworks
Average: Digital
Players: 1
Online: No
ESRB: E10+

Here’s a criticism I don’t usually have for games: RPG Time: The Legend of Wright is a bit too inventive.

Obviously, as complaints go, that’s not bad. It’s probably better for a game to have too many ideas than not enough – and make no mistake, The Legend of Wright is overflowing with ideas.

It’s just that all these ideas have a tendency to interfere with each other. One minute in The Legend of Wright you’re playing Whack-A-Mole, the next you’re collecting worms, the next you’re playing Rock ‘Em Sock ‘Em Robots, and the next you’re playing baseball. Elements of bullet hell chases sit alongside JRPG gameplay, and both intermingle with point-and-click adventure gameplay and racing.

There’s a lot going on in this game – which makes sense when you consider that the in-game story is that the game was created by a 10-year-old. Children are generally not known for being able to keep their focus on one thing for extended periods of time, so from that perspective, it would make sense for a game created by one to bounce from idea to idea.

But that doesn’t make it enjoyable to play. While on some level it’s fun to play something where you’ll never get bored because it never stays on one theme long enough for that to happen, at a certain point you kind of wish The Legend of Wright would stay on one thing longer than. a few minutes and stop being so hyperactive. (And yes, I realize how old I sound saying that.)

It also doesn’t help that the 10-year-old is really annoying. Again, I know kids love to talk, and it can be a joy to hear them talk at length about random topics, but in the case of The Legend of Wright, it detracts from the gameplay. You do something for a moment or two, then the narrator feels the need to chime in with their comments. No matter where you are in the game, he can’t help but tell you his thoughts, taking you out of the flow of the game as you go through the extra text.

The other flaw in The Legend of Wright is that there is no obvious way to save or quit the game. Autosave works pretty well I guess, but at the same time you can never tell exactly when it kicks in, which means you sometimes lose your place because you can’t tell if the game saved what you just did. .

But if you’re okay with that uncertainty, and really okay with crazy hyperactivity, I could totally see why someone would love RPG Time: The Legend of Wright. It’s a love letter to gaming – as in, a love letter to just about every genre you can think of – and it’s designed to look like someone drew it in a notebook, which only adds to the charm. It’s all over the place, but if you want something unlike anything else, this is the game you’re looking for.

Aniplex provided us with an RPG Time: The Legend of Wright Switch code for review purposes.

Degree: B-

[ad_2]

Source link